Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.


After the course, the students are able to
❏ Describe the history and current practices in immersive sounds, with an emphasis on the diversity of approaches and conceptualizations
❏ Describe a range of attentive/active spatial listening techniques and psychoacoustics, and apply them to creative or analytical work
❏ Apply hands-on skills in capturing, processing and reproducing immersive sounds, conscious of the relationship between technology, techniques and perceptive result
❏ Communicate and collaborate with different actors from multidisciplinary fields (scientific, technological, commercial, artistic)
❏ Analyze and conceptualize autonomously immersive sound installations or applications both from a technical as well as a creative standpoint

Credits: 5

Schedule: 09.09.2020 - 02.12.2020

Teacher in charge (valid 01.08.2020-31.07.2022): Ville Pulkki, Sebastian Schlecht

Teacher in charge (applies in this implementation): Sebastian Schlecht

Contact information for the course (valid 16.08.2020-21.12.2112):

Regarding course content and administration, please contact 

Sebastian Schlecht <>

Regarding course assignments, please contact 
Andrea Mancianti <>

CEFR level (applies in this implementation):

Language of instruction and studies (valid 01.08.2020-31.07.2022):

Teaching language: English

Languages of study attainment: English


  • Valid 01.08.2020-31.07.2022:

    The content of this course includes:
    ● History of immersive sound (entanglement between creative and technical needs)
    ● Spatial Listening Training (Active / Verbalization)
    ● Listening Field Trips (Soundwalks, peculiar Soundscapes)
    ● Introduction to acoustics and sound transmission
    ● Sound field and Object-oriented models to conceptualize and operate on spatial sounds
    ● Physical and Virtual Sources (Loudspeakers vs Sounding Objects)
    ● Psychoacoustics and binaural & spatial hearing
    ● Introduction to room acoustics and perceptual correlates
    ● Correlation vs Decorrelation / Direct vs Ambience / Deterministic vs Chaotic
    ● Spatial Capturing of Sound
    ● Spatial Reproduction of Sound
    ● Processing of Spatial Sounds
    ● User Experience & Artistic Expression
    ● Haptics and Sound Immersion

  • Applies in this implementation:

    • Week 1: History of Immersive Sounds
    • Week 2: Spatial Audio Production
    • Week 3: Binaural Listening
    • Week 4: Ambisonics 
    • Week 5: Soundscapes
    • Week 6: Sound and Space
    • Week 7: Student Presentations
    • Week 8: Project Proposal Presentations
    • Week 9: Project Development
    • Week 10: Intermediate Project Presentations
    • Week 11: Project Development
    • Week 12: Final Project Presentations

Assessment Methods and Criteria
  • Valid 01.08.2020-31.07.2022:

    Similarly, various assessment methods are employed to facilitate continuous assessment and feedback including learning diary, essays, quiz, lab process, project work, and presentation. Essentially, any assessment steps include a self-assessment, e.g., asking for quality of essay or quiz result. During the course, the student realizes an immersive sound project either artistic and/or technical.

  • Applies in this implementation:

    There are 6 weekly assignments and 1 final project on immersive audio.

    Each assignment is graded from 0-5 depending on the successfully completed subtasks. 

    The final project assignment is optionally done in a group and evaluated as such.

    The overall grade is an average of all weekly assignments, deep dive presentations, and the final project.

  • Valid 01.08.2020-31.07.2022:

    Pre-Course Assignment 1h
    Listening Field Trips 4h
    Sound Experience for Dummy Head 6h
    Crash Course in MaxMSP 8h
    Sound Scape Creation with SPARTA 8h
    Final Project in Stages 36h
    Reading Material 24h
    Contact Sessions 24h
    Time to reflect 12h
    Learning Diary 12h

  • Applies in this implementation:

    The workload was redesigned for this course:

    • Pre-Course Assignment - 1h
    • 6 Weekly Assignment - 24 h
    • Deep Dive Presentations - 14 h
    • Final Project in Stages - 36h
    • Contact Sessions - 36h
    • Time to reflect - 12h
    • Weekly Learning Diary - 12h


  • Valid 01.08.2020-31.07.2022:

    ● Basics of Audio Production and Processing
    ● Basics of Digital Audio Workstations, e.g., Ableton, Reaper, ProTools, Nuendo, Ardour or similar
    ● Basics of any the following is helpful
    ○ Data Flow Programming, e.g., PureData, MaxMSP, or similar
    ○ Game Engines, e.g., Unity, Unreal, or similar

SDG: Sustainable Development Goals

    4 Quality Education