Please note! Course description is confirmed for two academic years (1.8.2018-31.7.2020), which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.


The students are able to perceive the expressive potential of for example:
  • virtual spaces , environments and characters
  • interaction of real and virtual spaces and characters
  • motion capture of characters or objects
  • real time movement or camera tracking
  • creation of virtual spaces, characters and costumes
During the course the characteristics, meanings and dynamics of virtual elements will be explored from the design and aesthetic point of view. We will look into methods and tools to create and perceive virtual elements in relation to real world milieus. 
The qualities and functionality of virtual spaces and characters will be researched in current production environments (such as virtual studio). We will also explore how new emerging technologies (like virtual and augmented reality applications) affect it.
Depending on the content of each workshop more specific learning outcomes may vary.

Credits: 1

Schedule: 09.02.2021 - 19.02.2021

Teacher in charge (valid 01.08.2020-31.07.2022): Teemu Määttänen

Teacher in charge (applies in this implementation): Teemu Määttänen

Contact information for the course (applies in this implementation):

CEFR level (applies in this implementation):

Language of instruction and studies (valid 01.08.2020-31.07.2022):

Teaching language: English

Languages of study attainment: Finnish, Swedish, English


  • Valid 01.08.2020-31.07.2022:

    Lectures, students own research, assignments that focus on for example
    • virtual environments and characters
    • real time tracking and motion capture
    • the design and aesthetics of virtual elements.
    Assignment are done through practical work and demonstrations. The possibilities of virtual expression are explored through current production environments like the virtual studio, and emerging environments and technologies, like projection based AR and VR.

Assessment Methods and Criteria
  • Valid 01.08.2020-31.07.2022:

    80% attendance and complered independent exercises. Development of skills during the course, motivation and constructive participation. Attending the first lessons is required.

    For accepted credit, the student needs to be present and in time on the course. Absensce on the first day results in removel from the course. Absences can not exceed 20% of the courses total amount of hours. Absences must be discussed and agreed upon before hand with the course teacher (excluding sick leave). The student must compensate absences with extra assignments, that must be negotiated with the course teacher and returned in a set period of time.  

  • Valid 01.08.2020-31.07.2022:

    Lectures, site visits, discussions, supervised and independent exercises, group exercises.

    Contact teaching: 32 h
    Supervised and/or independent work: 32 h


Substitutes for Courses
  • Valid 01.08.2020-31.07.2022:

    ELO-E5503 Virtual set design 2

  • Valid 01.08.2020-31.07.2022:

    Basic skills on how to use digital design tools (2D, 3D).



Registration and further information