Please note! Course description is confirmed for two academic years (1.8.2018-31.7.2020), which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.
Creative Animation Ateliers. During this course we'll be looking into how to utilize virtual and/or augmented reality to create meaningful narratives and audiovisual content. By testing and experimenting with various ideas and concepts, the students are able to perceive the expressive potential of this medium. The course will contain for example: introductory lectures to familiarize the students with the subject, case studies, discussion, exercises and prototyping ideas, and a course project.
Schedule: 01.03.2021 - 16.04.2021
Teacher in charge (valid 01.08.2020-31.07.2022): Leinonen Tuula
Teacher in charge (applies in this implementation): Leinonen Tuula
Contact information for the course (applies in this implementation):
CEFR level (applies in this implementation):
Language of instruction and studies (valid 01.08.2020-31.07.2022):
Teaching language: English
Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
Creative Animation Ateliers II - development; production/post-production
Students do tests, experiments and research and utilize virtual and/or augmented reality to create meaningful narratives towards a VR installation in small groups.
Assessment Methods and Criteria
Lectures and exercises. Successful completion of the course will require attendance of 80 % of the course and that all the student’s exercises are completed and approved. Students will be required to give course feedback in order to successfully complete the course.
Contact teaching 5 h/cp, Independent studies 22 h/cp
Compulsory attendance contact teaching: 80%
Course materials will be provided during the course
No prior courses are required, recommended Animation for games and VR (research-based animation film production)