Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

After the course, the student can implement the knowledge (s)he has gained in his/her studies in industrial management and business into a holistic understanding of a business enterprise. (S)he can recognize the interdependencies of its the enterprise's different functions, as well as the role of strategy in business management. The student can prepare a business plan and use different management tools and techniques learnt in earlier studies and in practice.

Credits: 3

Schedule: 02.03.2021 - 09.04.2021

Teacher in charge (valid 01.08.2020-31.07.2022): Mikael Öhman

Teacher in charge (applies in this implementation): Juuso Töyli, Mikael Öhman

Contact information for the course (applies in this implementation):

CEFR level (applies in this implementation):

Language of instruction and studies (valid 01.08.2020-31.07.2022):

English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • Valid 01.08.2020-31.07.2022:

    The game gives the students the opportunity to practice strategic, operations and growth management in dynamic international markets. In the business game, the students test their business knowledge and skills without real-life financial risks, and train decision making in management teams under time pressure.

Assessment Methods and Criteria
  • Valid 01.08.2020-31.07.2022:

    Companies formed by teams of four students compete against each other in the same game. Decisions are made in a computer class during facilitated game sessions. All participants must be present all the time. In addition to passing the game, the teams have to write their game companies' business plans and de-briefing reports.

Workload
  • Valid 01.08.2020-31.07.2022:

    Obligatory introductory lecture 2h, obligatory intensive facilitated business game sessions in a computer lab, duration 2 x 10 h, and independent work 60 h (getting acquainted with the game material and rules, preparing the business plan, and the de-briefing report). The course is taken in teams of four students. It is realized in the fall and in the spring terms.

DETAILS

Study Material
  • Valid 01.08.2020-31.07.2022:

    The case description of the game is handed out at the starting lecture of the course.

Substitutes for Courses
  • Valid 01.08.2020-31.07.2022:

    TU-124.5600/S-114.3155/TU-E6140 Business Game

Prerequisites
  • Valid 01.08.2020-31.07.2022:

    The course does not have any explicit prerequisite courses but a broad understanding of the management of the different company functions are required in each team. The teams are expected to provide budgets, profitability analysis and evaluation of their company in the assignments. Because of the demanding synthesis building character of the Business Game, it is recommended that the course is taken towards the end of the Bachelor’s degree studies.