LEARNING OUTCOMES
On successful completion of this course, students will be able to:
- Identify key basic principles of human cognition and perception and apply them to the design of interactive systems. Explain the fundamentals of how human and interactive systems co-operate.
- Deconstruct a design brief and user insights into user s goals and scenarios of use. Carry out assessments, like Hierarchical Task Analysis to enable iterative design development.
- Construct an interaction design prototype with a suitable fidelity level for the project objectives and the key scenarios. Critically assess, and apply, potential interaction design patterns.
- Identify different evaluation methods (e.g., usability testing, experiments, field studies, heuristics), and explain their main advantages and disadvantages.
- Carry out an assessment of a prototype, interaction design or complete system, by selecting between different evaluation methods.
- Critically evaluate how to systematically assesses the overall experience of an interaction design, and design an evaluation accordingly.
Credits: 5
Schedule: 02.11.2021 - 19.11.2021
Teacher in charge (valid for whole curriculum period):
Teacher in charge (applies in this implementation): Andres Lucero Vera
Contact information for the course (applies in this implementation):
CEFR level (valid for whole curriculum period):
Language of instruction and studies (applies in this implementation):
Teaching language: English. Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
Content
valid for whole curriculum period:
The course will introduce the fundamentals of Interaction Design, for MA-level students. Theories, methodologies and pragmatic considerations on design for the interaction between humans and wide range of systems and services, from desktop computers to embedded and ubiquitous systems.
Assessment Methods and Criteria
valid for whole curriculum period:
The student should show an in-depth practical understanding of interaction design.
Assessment of learning takes place at the end of the course to establish student performance. A final grade is defined based on active participation during:
- Lectures: minimum attendance of 80%
- Flipped classroom: reading assignments before class where theory is introduced and discussed
- Exercises: hands on in-class exercises
DETAILS
Study Material
valid for whole curriculum period:
The course materials first consist of slides prepared for each lecture, which are shared with students by the end of the corresponding day. Materials also consist of different artifacts created and used by the teacher in his (industrial) research work (e.g., consent forms, cultural probes, paper prototypes).
In addition, reading materials consist of the Interaction Design: Beyond Human-Computer Interaction book by Sharp, H., Preece, J., & Rogers, Y. (2019). In addition, further reading materials that are available to students online through the Aalto library are included at the end of each lecture in the slides.
Substitutes for Courses
valid for whole curriculum period:
Prerequisites
valid for whole curriculum period:
SDG: Sustainable Development Goals
4 Quality Education
5 Gender Equality
9 Industry, Innovation and Infrastructure
10 Reduced Inequality
12 Responsible Production and Consumption
FURTHER INFORMATION
Further Information
valid for whole curriculum period:
Teaching Period:
2020-2021 Autumn II
2021-2022 Autumn II
Course Homepage: https://mycourses.aalto.fi/course/search.php?search=DOM-E5111
Registration for Courses: Sisu replaces Oodi on 9 August, 2021. Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture: https://www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-in-aalto-arts
- Minimum number of students: 6
- Maximum number of students: 50