Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

On successful completion of this course, students will be able to:  

  • Describe and apply the iterative game design process
  • Create and analyse board game rule systems on a prototype level

Credits: 3

Schedule: 16.05.2022 - 20.05.2022

Teacher in charge (valid for whole curriculum period):

Teacher in charge (applies in this implementation): Miikka Junnila

Contact information for the course (applies in this implementation):

CEFR level (valid for whole curriculum period):

Language of instruction and studies (applies in this implementation):

Teaching language: English. Languages of study attainment: English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • valid for whole curriculum period:

    The course aims to develop understanding and skill in game design. The main focus is on how game systems are built and how the rules of the game turn into an experience. Important topics like characteristics of games, chance and skill, and meaningful decisions are touched on. A big part of the workshop is doing board game design exercises, that make the themes very concrete and also give the student an opportunity to train their skills in game design, without needing programming or other specific skills.

Assessment Methods and Criteria
  • valid for whole curriculum period:

    To pass the student needs to be present at least 80% of the time and finish the board game exercises.

Workload
  • valid for whole curriculum period:

    One full intensive week with lectures and group work (40h)

DETAILS

Study Material
  • valid for whole curriculum period:

    Jesse Schell: The Art of Game Design - A Book of Lenses

Substitutes for Courses
Prerequisites

FURTHER INFORMATION

Further Information
  • valid for whole curriculum period:

    This workshop is almost identical to the workshop part of the Game Design course. Do not take both these courses.

    Teaching Period:

    2020-2021 Spring III

    2021-2022 Spring III

    Course Homepage: https://mycourses.aalto.fi/course/search.php?search=DOM-E5133

    Registration for Courses: Sisu replaces Oodi on 9 August, 2021. Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture: https://www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-in-aalto-arts

    In Weboodi, at the latest one week before the course starts.

     

    The order of priority for admitting students to courses at Aalto ARTS 1.1.2018 onwards (approved by The Committee of Arts, Design and Architecture on 10.10.2017)

    The order of priority is as follows:

    1. students for whom the course is compulsory for their major/programme and who have scheduled it for the current academic year in their personal study plan (HOPS);
    2. exchange students for whom the course is a part of his/her officially approved learning agreement and scheduled to be taken during the current semester;
    3. students for whom the course is compulsory for their major/programme and who have not completed it yet;
    4. students, for whom the course is part of his/her major s or programme s alternative studies and has been scheduled in the student's PSP (HOPS) for the current academic year
    5. students, for whom the course is part of his/her major s or programme s alternative studies and who have not completed the requisite number of credits for alternative studies yet;
    6. students for whom the course is compulsory for their minor;
    7. students, for whom the course is part of his/her minor subject s alternative studies and who have not completed the requisite number of credits for alternative studies yet;
    8. students who have applied for the course through a student mobility scheme (internal mobility within Aalto University, flexible study right (JOO) studies etc.);
    9. other students.

     

    Courses that are intended to be multidisciplinary (e.g. UWAS courses) may apply an order of priority based on the learning outcomes of the course, while bearing in mind the university obligation of enabling students to complete their degrees within the normative duration of study set for the degree. The order of priority does not apply to courses organised by the Centre for General Studies or doctoral courses.

    This decision on the order of priority does not influence the right of the teacher to define prerequisites for the course.