Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

On successful completion of this course, students will be able to:

  • Develop embodied interactive systems using various techniques and tools, such as gesture recognition, computer-vision tools and biometric sensors.
  • Identify and explain the roles of the body, space, and social interaction in designing interactive experiences.
  • Apply the notion of proxemics to their creative practice.
  • Identify and apply theoretical frameworks for embodied interaction
  • Outline and explain historical and contemporary examples of embodied interaction in the context of interactive art and HCI research.

Credits: 6

Schedule: 03.03.2022 - 08.04.2022

Teacher in charge (valid for whole curriculum period):

Teacher in charge (applies in this implementation): Matti Niinimäki

Contact information for the course (applies in this implementation):

CEFR level (valid for whole curriculum period):

Language of instruction and studies (applies in this implementation):

Teaching language: English. Languages of study attainment: English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • valid for whole curriculum period:

    The course presents embodied interaction through lectures, technical demonstrations, and discussions on various related topics. The focus is on creating experimental interactive systems for interactive installations and performances.

    The students will explore the topic through readings, small assignments, and a final project presented at the end of the course.

Assessment Methods and Criteria
  • valid for whole curriculum period:

    80% attendance and completed assignments and final project. The students can work either on their own projects or offer solutions to ongoing design projects at Media Lab.

    More details on the assessment methods and criteria can be found in the course syllabus for each implementation of the course.

Workload
  • valid for whole curriculum period:

    • 6 ECTS
    • 160h workload
    • 36h of lectures and demonstrations
    • 124h of independent work (inluding time for reflection)

    A minimum attendace of 80% to the lectures is required.

    This is a project-based course; at the end of the course, students will submit and present their group or individual projects. The projects will be exhibited in an exhibition or performance at the end of the course.

DETAILS

Study Material
  • valid for whole curriculum period:

    • Dourish, Paul. Where the Action Is: The Foundations of Embodied Interaction. Cambridge (Mass.): MIT Press, 2001.
    • Hall, Edward Twitchell. The Hidden Dimension. Garden City (NY): Doubleday, 1969.
    • Kwastek, Katja. Aesthetics of Interaction in Digital Art. Cambridge, MA: MIT Press, 2015.

Substitutes for Courses
Prerequisites

FURTHER INFORMATION

Further Information
  • valid for whole curriculum period:

    Teaching Period:

    2020-2021 Spring IV

    2021-2022 Spring IV

    Course Homepage: https://mycourses.aalto.fi/course/search.php?search=DOM-E5159

    Registration for Courses: Sisu replaces Oodi on 9 August, 2021. Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture: https://www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-in-aalto-arts

    In Weboodi, at the latest one week before the course starts.

    Maximum 15 students.

    Students must meet all prerequisites and have the course in their approved study plan. Priority will be given to fulltime MA in New Media students as this course is an integral part of their alternative studies.