Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

On successful completion of this course, students will be able to:

  • implement a VR scene with a game engine
  • explain the infrastructure of VR software
  • describe VR usage (UI) and experience (UX)
  • perform basics of collaborative/pair coding
  • implement the basics of VR development concepts

Credits: 3

Schedule: 13.09.2021 - 20.10.2021

Teacher in charge (valid for whole curriculum period):

Teacher in charge (applies in this implementation): Sebastian Schlecht

Contact information for the course (applies in this implementation):

CEFR level (valid for whole curriculum period):

Language of instruction and studies (applies in this implementation):

Teaching language: English. Languages of study attainment: English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • valid for whole curriculum period:

    The content of this course includes:

    • Learning the basics of game engine UNITY
    • Learning advanced knowledge of VR implementation
    • Learning the basics of coding in C#
    • Learning to collaborate on a software project

Assessment Methods and Criteria
  • valid for whole curriculum period:

    Weekly programming assignments. Pair or group work.

    • The grade is a weighted average of all assignments
    • All assignments are graded on a 0-100 scale
    • No exam

Workload
  • valid for whole curriculum period:

    • Total 81 h for 3 ECTS
    • Contact session: 6 x (2 + 2) = 24h
    • Assignment: 6 x 8 = 48h
    • Reflection: 9 h
    • Attendance in the course is compulsory (minimum 80%)

DETAILS

Substitutes for Courses
Prerequisites
SDG: Sustainable Development Goals

    4 Quality Education

    9 Industry, Innovation and Infrastructure

FURTHER INFORMATION

Further Information
  • valid for whole curriculum period:

    Compulsory course in Building Virtual Worlds minor studies

    Minimum amount of students: 5

    Teaching Period:

    2020-2021 Autumn I

    2021-2022 Autumn I

    Course Homepage: https://mycourses.aalto.fi/course/search.php?search=DOM-E5162

    Registration for Courses: Sisu replaces Oodi on 9 August, 2021. Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture: https://www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-in-aalto-arts