Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

After the course, the student can implement the knowledge (s)he has gained in his/her studies in industrial management and business into a holistic understanding of a business enterprise. (S)he can recognize the interdependencies of its the enterprise's different functions, as well as the role of strategy in business management. The student can prepare a business plan and use different management tools and techniques learnt in earlier studies and in practice.

Credits: 3

Schedule: 28.02.2022 - 18.04.2022

Teacher in charge (valid for whole curriculum period):

Teacher in charge (applies in this implementation): Juuso Töyli, Mikael Öhman

Contact information for the course (applies in this implementation):

CEFR level (valid for whole curriculum period):

Language of instruction and studies (applies in this implementation):

Teaching language: English. Languages of study attainment: English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • valid for whole curriculum period:

    The game gives the students the opportunity to practice strategic, operations and growth management in dynamic international markets. In the business game, the students test their business knowledge and skills without real-life financial risks, and train decision making in management teams under time pressure.

Assessment Methods and Criteria
  • valid for whole curriculum period:

    Companies formed by teams of four students compete against each other in the same game. Decisions are made in a computer class during facilitated game sessions. All participants must be present all the time. In addition to passing the game, the teams have to write their game companies' business plans and de-briefing reports.

Workload
  • valid for whole curriculum period:

    Obligatory introductory lecture 2h, obligatory intensive facilitated business game sessions in a computer lab, duration 2 x 10 h, and independent work 60 h (getting acquainted with the game material and rules, preparing the business plan, and the de-briefing report). The course is taken in teams of up to four students. It is realized in the fall and in the spring terms.

DETAILS

Substitutes for Courses
Prerequisites

FURTHER INFORMATION

Further Information
  • valid for whole curriculum period:

    Teaching Language : English

    Teaching Period : 2022-2023 Autumn II
    2022-2023 Spring IV
    2023-2024 Autumn II
    2023-2024 Spring IV

    Enrollment :

    Due to its nature, the course requires a minimum of (6) students enrolled and participating, for it to be arranged. If there is a need to limit the number of students, then students of the Master's Programme in Industrial Engineering and Management will be prioritized.