LEARNING OUTCOMES
On successful completion of this course, students will be able to:
- Discuss and describe at least five dominant or emerging trends in the game industry
- Prepare for other game expert lectures in order to maintain and build their professional awareness of the changes within the field of games
- Play their part in a group creating a small jam game
Credits: 3
Schedule: 27.09.2021 - 23.05.2022
Teacher in charge (valid for whole curriculum period):
Teacher in charge (applies in this implementation): Annakaisa Kultima
Contact information for the course (applies in this implementation):
CEFR level (valid for whole curriculum period):
Language of instruction and studies (applies in this implementation):
Teaching language: English. Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
Content
valid for whole curriculum period:
The Games Now! lecture series will present a monthly lecture or panel discussion addressing the hot topics of the game industry. Finnish and international speakers alike will bring the latest information about the impacting factors within the current game industry ecosystem. The point of view will be multidisciplinary and holistic, and aims to bring together students and industry professionals from all game related fields. The contents of the lectures are not oversimplified for the students - instead, the students are encouraged to prepare themselves for the topics prior to the lectures so that they would learn how to utilize and navigate with similar professional content. Yet, the lecture series is directed to everyone independent from their previous knowledge on the topics.
applies in this implementation
Course schedule:
11.10. AAA Digital Humans in Unreal Engine: Meet the Metahumans // Ari Arnbjörnsson, Epic Games
* 1.11. GN! Online Jam (#GNOJ5): Finland x South Korea // Mikko Heinonen, Solip Park
22.11. Break the Cycle – The Making of Returnal // Harry Krueger, Housemarque
13.12. Covid & Games (panel) // Heini Kaihu, Petri Ikonen, Jaakko Kemppainen, Chris James
24.1. Indie Arena Booth Online and the Future of playable Events // Wolf Lang, Super Crowd
28.2. Composing for the Fallguys // Jukio Kallio & Daniel Hagström
21.3. Free-to-play Games – A Critical View // Kati Alha, Tampere University
* 28.3. GN! Online Jam (#GNOJ6)
25.4. Indie and Indigenous: Case Skábma – Snowfall // Marjaana Auranen, Red Stage Entertainment
23.5. Top 10 Trends in Games Now – 2022 // Annakaisa Kultima, Aalto University
Assessment Methods and Criteria
valid for whole curriculum period:
To pass the course students should be present on the lectures, do the required exercises and attend the game jam or write an essay.
Workload
valid for whole curriculum period:
Monthly lectures and networking (16h), preliminary exercises (8h), game jam or essay (32h)
DETAILS
Substitutes for Courses
valid for whole curriculum period:
Prerequisites
valid for whole curriculum period:
FURTHER INFORMATION
Further Information
valid for whole curriculum period:
Teaching Period:
2020-2021
(2021, 2022) - No teaching
Course Homepage: https://mycourses.aalto.fi/course/search.php?search=DOM-E513801
Registration for Courses: Sisu replaces Oodi on 9 August, 2021. Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture: https://www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-in-aalto-arts
In Weboodi, at the latest one week before the course starts.
The order of priority for admitting students to courses at Aalto ARTS 1.1.2018 onwards (approved by The Committee of Arts, Design and Architecture on 10.10.2017)
The order of priority is as follows:
- students for whom the course is compulsory for their major/programme and who have scheduled it for the current academic year in their personal study plan (HOPS);
- exchange students for whom the course is a part of his/her officially approved learning agreement and scheduled to be taken during the current semester;
- students for whom the course is compulsory for their major/programme and who have not completed it yet;
- students, for whom the course is part of his/her major s or programme s alternative studies and has been scheduled in the student's PSP (HOPS) for the current academic year
- students, for whom the course is part of his/her major s or programme s alternative studies and who have not completed the requisite number of credits for alternative studies yet;
- students for whom the course is compulsory for their minor;
- students, for whom the course is part of his/her minor subject s alternative studies and who have not completed the requisite number of credits for alternative studies yet;
- students who have applied for the course through a student mobility scheme (internal mobility within Aalto University, flexible study right (JOO) studies etc.);
- other students.
Courses that are intended to be multidisciplinary (e.g. UWAS courses) may apply an order of priority based on the learning outcomes of the course, while bearing in mind the university obligation of enabling students to complete their degrees within the normative duration of study set for the degree. The order of priority does not apply to courses organised by the Centre for General Studies or doctoral courses.
This decision on the order of priority does not influence the right of the teacher to define prerequisites for the course.
Details on the schedule
applies in this implementation
11.10. AAA Digital Humans in Unreal Engine: Meet the Metahumans // Ari Arnbjörnsson, Epic Games
* 1.11. GN! Online Jam (#GNOJ5): Finland x South Korea // Mikko Heinonen, Solip Park
22.11. Break the Cycle – The Making of Returnal // Harry Krueger, Housemarque
13.12. Covid & Games (panel) // Heini Kaihu, Petri Ikonen, Jaakko Kemppainen, Chris James
24.1. Indie Arena Booth Online and the Future of playable Events // Wolf Lang, Super Crowd
28.2. Composing for the Fallguys // Jukio Kallio & Daniel Hagström
21.3. Free-to-play Games – A Critical View // Kati Alha, Tampere University
* 28.3. GN! Online Jam (#GNOJ6)
25.4. Indie and Indigenous: Case Skábma – Snowfall // Marjaana Auranen, Red Stage Entertainment
23.5. Top 10 Trends in Games Now – 2022 // Annakaisa Kultima, Aalto University