LEARNING OUTCOMES
1 Reflect on games from new perspectives (depends on what topics students choose to dive into)
2 Discuss the (Finnish) game industry
Credits: 3
Schedule: 06.09.2022 - 30.05.2023
Teacher in charge (valid for whole curriculum period):
Teacher in charge (applies in this implementation): Miikka Junnila
Contact information for the course (applies in this implementation):
CEFR level (valid for whole curriculum period):
Language of instruction and studies (applies in this implementation):
Teaching language: English. Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
Content
valid for whole curriculum period:
The game seminar is a course where the students have a chance to look at games from different points of view, listening to presentations and discussing them, doing exercises, watching relevant video material and visiting game industry events and companies. It is also supporting the students other game projects by providing an arena where people can test and comment each other's work, and also play other games to increase their knowledge of games and game related phenomena.
Assessment Methods and Criteria
valid for whole curriculum period:
The course is Pass/Fail. Students have to be present 80% of the time and make the exercises that are part of the course to pass.
Workload
valid for whole curriculum period:
Lectures, Groupwork, Workshop and practice-based work, Independent reading and writing, Reflection and thinking.
24h of contact teaching, 57h of independent study and groupwork.
DETAILS
Substitutes for Courses
valid for whole curriculum period:
Prerequisites
valid for whole curriculum period:
FURTHER INFORMATION
Further Information
valid for whole curriculum period:
Teaching Language : English
Teaching Period : 2022-2023 Autumn I - Spring V
2023-2024 Autumn I - Spring VEnrollment :
Game Design and Development majors (both from ARTS and SCI) and minors are prioritized and the course is only meant for them as a starting point.
Minimum amount of participants: 8
Maximum amount of participants varies according to the implementation of the course.Registration for Courses: Sisu.
Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture:
https://www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-at-aalto-arts