LEARNING OUTCOMES
1 Use their own expertise to design and develop games and game prototypes in groups
2 Communicate with a multidisciplinary project group
3 Describe different aspects of game production and production methods
Credits: 6
Schedule: 08.09.2022 - 01.12.2022
Teacher in charge (valid for whole curriculum period):
Teacher in charge (applies in this implementation): Miikka Junnila
Contact information for the course (applies in this implementation):
CEFR level (valid for whole curriculum period):
Language of instruction and studies (applies in this implementation):
Teaching language: English. Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
Content
valid for whole curriculum period:
Groups of students first make a clone of an existing small digital game, and then design and develop a small game of their own. To support the process, weekly tutoring from teachers is provided and some lectures on relevant themes like game production. Also game idea pitching is part of the course.
Assessment Methods and Criteria
valid for whole curriculum period:
The course is evaluated partly based on the games and partly through a self and peer review process. Also to pass, participation in teaching, completed assignments. Minimum 80% attendance.
Workload
valid for whole curriculum period:
Lectures, Groupwork.
10h of contact teaching, 152h of independent study and groupwork. (In practice, usually also more group work. You get more credits if you do more work.)
DETAILS
Substitutes for Courses
valid for whole curriculum period:
Prerequisites
valid for whole curriculum period:
FURTHER INFORMATION
Further Information
valid for whole curriculum period:
The amount of work can often be over the limit of 6 credits, so more credits will be given to students who work more through the Independent project course code. Remember that this course will take a lot of time outside the weekly Thursday afternoon sessions, as most of the game development happens outside the official schedules - so do leave space to your weekly schedules if you take this course.
Teaching Language : English
Teaching Period : 2022-2023 Autumn I - II
2023-2024 Autumn I - IIEnrollment :
Game Design and Development majors (both from ARTS and SCI) and minors are prioritized.
Minimum amount of participants: 8
Maximum amount of participants varies according to the implementation of the course.Registration for Courses: Sisu.
Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture:
https://www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-at-aalto-arts