Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.


On successful completion of this course, students will be able to:

  1. Identify, study, compare, evaluate, abstract, and create new knowledge about the use of representation in contemporary digital culture.
  2. Propose and create novel implementations and uses of representation in new media.
  3. Generate new research hypotheses and works in areas related to representation and new media.

Credits: 6

Schedule: 10.01.2023 - 04.04.2023

Teacher in charge (valid for whole curriculum period):

Teacher in charge (applies in this implementation): Lily Diaz-Kommonen

Contact information for the course (applies in this implementation):

CEFR level (valid for whole curriculum period):

Language of instruction and studies (applies in this implementation):

Teaching language: English. Languages of study attainment: English


  • valid for whole curriculum period:

    Representation, which has been defined as the use of signs to stand for something else, can be described as a ubiquitous tool in the artist and designer's toolbox.

    1. There are several reasons why the notion of representation is important to artists and designers:
    2. It is a phenomenon that emerges from our embodied experience in the world as humans and brings together language, culture and sensory perception.
    3. The internalized affects, knowledge, and values of human communities are externalized and made concrete into artefacts of culture through the use of representation. It is by understanding how diverse forms of representation are used in the making of genres for example, that we can assimilate the universe created in a work of interactive narrative.
    4. Representation plays an important role in the way that human beings understand and express the ethos (character and spirit) of the society in which they live.
    5. Because the computer is regarded as the machine that can (re)present all other media, it is important that students working with new media learn about all aspects related representation from an artistic as well as technical perspective.

    The course offers the students a holistic systems-oriented approach to the topic of representation. Rather than a mimetic approach, a systems-oriented, research-based approach into the notion of representation leads the art and design scholar to discern and evaluate the context and reasons why an artist or a designer might have chosen a particular set of tools, or decided on a particular theme, topic, or strategy for the realization a given work.

Assessment Methods and Criteria
  • valid for whole curriculum period:

    Participation in teaching, completed assignments.

    Minimum 80% attendance.

    See MyCourses for more detailed information on evaluations methods and criteria.

  • valid for whole curriculum period:

    Participation, project proposal, short essay.

    6 ECTS ≈ 162h

    Contact teaching 27h / Other 135h


Substitutes for Courses
SDG: Sustainable Development Goals

    4 Quality Education

    5 Gender Equality

    8 Decent Work and Economic Growth


Further Information
  • valid for whole curriculum period:

    Teaching Language : English

    Teaching Period : 2022-2023 Spring III - IV
    2023-2024 Spring III - IV

    Enrollment :

    Minimum amount of participants: 8
    Maximum amount of participants varies according to the implementation of the course.

    Registration for Courses: Sisu.

    Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture: