Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

Basic understanding of modern computer graphics as a whole (modeling, animation, rendering) and ability to implement a number of practical algorithms in C++.
Understanding of how the graphics processor (GPU) works. Hands-on connection to significant applications through guest lectures. Concrete uses for mathematics learned in earlier classes.

Credits: 5

Schedule: 09.01.2023 - 21.04.2023

Teacher in charge (valid for whole curriculum period):

Teacher in charge (applies in this implementation): Jaakko Lehtinen

Contact information for the course (applies in this implementation):

CEFR level (valid for whole curriculum period):

Language of instruction and studies (applies in this implementation):

Teaching language: English. Languages of study attainment: English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • valid for whole curriculum period:

    Content: Geometric modelling, visual simulation, shading and lighting, ray tracing, the real-time graphics pipeline, mathematical foundations of computer graphics.

DETAILS

Substitutes for Courses
Prerequisites

FURTHER INFORMATION

Further Information
  • valid for whole curriculum period:

    Teaching Language : English

    Teaching Period : 2022-2023 No teaching
    2023-2024 No teaching

    Enrollment :

    Registration for Courses: In the academic year 2021-2022, registration for courses will take place on Sisu (sisu.aalto.fi) instead of WebOodi.