LEARNING OUTCOMES
Basic understanding of modern computer graphics as a whole (modeling, animation, rendering) and ability to implement a number of practical algorithms in C++.
Understanding of how the graphics processor (GPU) works. Hands-on connection to significant applications through guest lectures. Concrete uses for mathematics learned in earlier classes.
Credits: 5
Schedule: 09.01.2023 - 21.04.2023
Teacher in charge (valid for whole curriculum period):
Teacher in charge (applies in this implementation): Jaakko Lehtinen
Contact information for the course (applies in this implementation):
CEFR level (valid for whole curriculum period):
Language of instruction and studies (applies in this implementation):
Teaching language: English. Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
Content
valid for whole curriculum period:
Content: Geometric modelling, visual simulation, shading and lighting, ray tracing, the real-time graphics pipeline, mathematical foundations of computer graphics.
DETAILS
Substitutes for Courses
valid for whole curriculum period:
Prerequisites
valid for whole curriculum period:
FURTHER INFORMATION
Further Information
valid for whole curriculum period:
Teaching Language : English
Teaching Period : 2022-2023 No teaching
2023-2024 No teachingEnrollment :
Registration for Courses: In the academic year 2021-2022, registration for courses will take place on Sisu (sisu.aalto.fi) instead of WebOodi.