LEARNING OUTCOMES
Upon completion of the course, students are able:
-To experiment with combined physical and digital/virtual materials to design characters and costumes.
-To perceive the expressive and dramaturgical potential of building costumes with a combination of analogue/physical and digital/virtual means.
Credits: 6
Schedule: 04.04.2024 - 19.04.2024
Teacher in charge (valid for whole curriculum period):
Teacher in charge (applies in this implementation): Sofia Pantouvaki
Contact information for the course (applies in this implementation):
Prof. Sofia Pantouvaki, email: sofia.pantouvaki@aalto.fi
CEFR level (valid for whole curriculum period):
Language of instruction and studies (applies in this implementation):
Teaching language: English. Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
Content
valid for whole curriculum period:
This course focuses on experimenting with the combination of physical and virtual means to design multi-layered characters and costumes. Combining digital tools and virtual technology in costume design opens up new possibilities to create an evolving dramaturgy and to mix live digital elements with traditional costume materials. The course develops as an experimental workshop where the questions of virtuality and materiality in the context of costume design are addressed by lectures, presentations, discussions and hands-on work. The aim is to explore in practice how the real meets the virtual and art meets technology through the medium of costume. The students work towards designing and realizing characters and costumes that can change and reshape over time through the combination of analogue materials, virtual technology and moving bodies.
applies in this implementation
Teachers:
Sofia Pantouvaki, Professor of Costume Design
Guest co-teacher: Heli Salomaa, Lecturer, Fashion Design Technology, Victoria University of Wellington, New Zealand
Short bio: Heli Salomaa is a Digital Costume Designer, Lecturer and Researcher specialised in analogue and digital character costumes across various mediums: stage, film, animation, virtual reality and video games. With her professional background in performance costumes, she has dressed physical and digital bodies for 35 productions. She lectures and arranges workshops about digital costume production and design communication at media, fashion, game design and costume departments internationally.
Assessment Methods and Criteria
applies in this implementation
Assessment Methods and Criteria:
Students’ attendance and active participation in presentations, discussions and teamwork, students’ development during the course, contribution to supervised and independent exercises, outcome of independent work.
Criteria: 80% attendance and completed assignments. Motivation and constructive participation.
Workload
valid for whole curriculum period:
6cr = 162 study hours
20% Lectures and presentations (case studies) (32 study hours)
70% Hands-on workshop and independent work (114 study hours)
10% Students’ presentations, feedback, evaluation (16 study hours)Attending the first day of the course is required.
At least 80% participation in contact teaching is mandatory to complete the course. If, due to absences, the student does not achieve the learning outcomes defined in the course description, the remaining 20% may have to be compensated as determined by the responsible teachers of the course. All absences must be reported to the teachers in charge. The responsible teachers of the course will specify the necessary compensating assignments.
DETAILS
Study Material
applies in this implementation
Kalvino, Italo (1978), Invisible Cities. Harvest/HBJ Book. New York: Harcourt Brace Jovanovich.
Substitutes for Courses
valid for whole curriculum period:
Prerequisites
valid for whole curriculum period:
SDG: Sustainable Development Goals
4 Quality Education
5 Gender Equality
8 Decent Work and Economic Growth
9 Industry, Innovation and Infrastructure
FURTHER INFORMATION
Further Information
valid for whole curriculum period:
Minimum/maximum group size: 3/12
Teaching Language : English
Teaching Period : 2022-2023 No teaching
2023-2024 Spring IVEnrollment :
Registration for courses: Sisu. Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture, https://www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-at-aalto-arts
applies in this implementation
Pre-assignment:
Please read Italo Kalvino’s Invisible Cities (1978) before the start of the course (short texts compilation).
Location:
Roihupelto Studio 3 with presentation equipment (big screen & sound)
Roihupelto is situated in east Helsinki, within walking distance of the Siilitie metro station.
Address: Laippatie 14, 00880 Helsinki
The Costume Workshop in Otakaari 7 is open to support small needs for this course, too.
Details on the schedule
applies in this implementation
Schedule
Week 14
Thursday 4.4.
9-10:30 Introduction to the course, to the topic + the assignment. (Sofia)
10:45-12 Introduction to Studio 3: tour of the space + examples of its uses. (Bjarke)
13:00-14:30 Inspiration lecture: projects and examples. (Sofia)
14:45-17 Introduction to green screen work. (Bjarke)
Friday 5.4.
9-12 Work examples and inspiration. (Heli)
13-17 Additional teaching on green screen work, tbc (Bjarke) + Independent work in Studio 3. (Tech assistance by Bjarke)
Week 15
Monday 8.4.
10-12 Work examples and inspiration. (Fruzsina Nagy, guest) -ONLINE
13-17 Independent work in Studio 3. (Tech assistance by Bjarke)
Tuesday 9.4.
9-12 Independent work. In-progress feedback + lecture, tbc (Heli)
13-17 Independent work in Studio 3. (Tech assistance by Bjarke) + In-progress feedback or support 13-15 (Heli)
Wednesday 10.4.
9-12 Independent work in Studio 3. (Tech assistance by Bjarke)
13-15 Independent work. In-progress feedback (Sofia)
15-16:30 In-progress feedback. (Sofia) – SOFIA’S TT TEACHING DEMO
Thursday 11.4.
9-12 Independent work in Studio 3. (Tech assistance by Bjarke)
13-17 Independent work in Studio 3. (Tech assistance by Bjarke)
Friday 12.4.
9-13 Independent work in Studio 3. (Tech assistance by Bjarke)
14-17 Halfway student presentation and feedback. (Sofia + Heli)
Week 16
Monday 15.4.
9-12 Independent work in Studio 3. (Tech assistance by Lassi)
13-17 Independent work in Studio 3. (Tech assistance by Lassi)
Tuesday 16.4.
9-12 Independent work in Studio 3. (Tech assistance by Lassi) + Checkpoint/feedback, 3h (Heli)
13-17 Independent work in Studio 3. (Tech assistance by Lassi)
Wednesday 17.4.
9-12 Independent work in Studio 3. (Tech assistance by Bjarke) + Checkpoint/feedback (Sofia)
13-17 Independent work in Studio 3. (Tech assistance by Lassi)
Thursday 18.4.
9-17 (all day) Demos and documenting. (Tech assistance by Bjarke/Lassi)
+ Checkpoint/feedback, 3h (Heli)
Friday 19.4.
9-12 Final screening + course feedback. (Sofia + Heli)
12-17 Independent work: finalization of assignment (concept text, portfolio, demo) (Tech assistance by Bjarke)
At the end of the day 19.4. submission of final assignment.