LEARNING OUTCOMES
Upon successful completion of this course, students will be able to:
- Understand of the challenges and skills required for working in the games industry.
- Understanding how sound for games are created both in terms of production workflow and technology.
- Gain practical experience of using a game engine to create sound design scenarios.
Credits: 3
Schedule: 16.10.2023 - 23.10.2023
Teacher in charge (valid for whole curriculum period):
Teacher in charge (applies in this implementation): Paul Weir, Antti Ikonen
Contact information for the course (applies in this implementation):
CEFR level (valid for whole curriculum period):
Language of instruction and studies (applies in this implementation):
Teaching language: English. Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
Content
valid for whole curriculum period:
The course will provide an overview of the challenges and skills required to be a game sound designer. The primary focus will be on content creation and implementation requirements for games including real-life case studies from game industry
Assessment Methods and Criteria
valid for whole curriculum period:
Participation in teaching, completed assignments.
Minimum 80% attendance.
See MyCourses for more detailed information on evaluations methods and criteria.
Workload
valid for whole curriculum period:
3 ECTS ≈ 81h
Contact teaching 40h / Other 41h
Lectures 40
Workshop and practice-based work 21
Independent reading and writing 10
Reflection and thinking 10Classroom discussions, course assignment(s).
DETAILS
Substitutes for Courses
valid for whole curriculum period:
Prerequisites
valid for whole curriculum period:
SDG: Sustainable Development Goals
4 Quality Education
5 Gender Equality
10 Reduced Inequality
12 Responsible Production and Consumption
FURTHER INFORMATION
Further Information
valid for whole curriculum period:
Teaching Language : English
Teaching Period : 2022-2023 Autumn I
2023-2024 Autumn IEnrollment :
Minimum amount of participants: 8
Maximum amount of participants varies according to the implementation of the course.Registration for Courses: Sisu.
Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture:
https://www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-at-aalto-arts