Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

1 Describe and apply the iterative game design process

2 Create and analyse board game rule systems on a prototype level

3 Explain different subthemes of game design like narrative design, level design etc.

Credits: 3 - 6

Schedule: 06.09.2023 - 08.12.2023

Teacher in charge (valid for whole curriculum period):

Teacher in charge (applies in this implementation): Miikka Junnila

Contact information for the course (applies in this implementation):

CEFR level (valid for whole curriculum period):

Language of instruction and studies (applies in this implementation):

Teaching language: English. Languages of study attainment: English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • valid for whole curriculum period:

    The full course consists of a one-week workshop and a part with visiting lecturers. It covers the bases of theory and methods of game design and includes practical design exercises. In the workshop, the nature of games and game design is discussed, as well as meaningful decisions and balance of chance and skill. Board game design exercises bring a hands-on aspect to the course. In the visiting lecturers part, different subthemes inside game design are covered by visiting speakers, like prototyping, level design, narrative design, UX design and mobile game design.

Assessment Methods and Criteria
  • valid for whole curriculum period:

    Depends on which part of the course the student completes. In the lecture part, the evaluation is based on the quality of the written lecture reflections. Also to pass, participation in teaching, completed assignments. Minimum 80% attendance.

Workload
  • valid for whole curriculum period:

    Lectures, Groupwork, Workshop and practice-based work, Independent reading and writing, Reflection and thinking.

    For the full 6 ECTS: 55h of contact teaching, 107h of independent study.

DETAILS

Substitutes for Courses
Prerequisites

FURTHER INFORMATION

Further Information
  • valid for whole curriculum period:

    The Game Design course consists of two parts - a one-week workshop (that may happen even many times a year) and a series of lectures by industry visitors. If you do one part, you get 3 credits, if you do both, you get 6 credits. Game majors and minors should finish both parts, others can also only take one or the other.

    Teaching Language : English

    Teaching Period : 2022-2023 Autumn I - II
    2023-2024 Autumn I - II

    Enrollment :

    Game Design and Development majors (both from ARTS and SCI) and minors are prioritized.

    Minimum amount of participants: 8
    Maximum amount of participants varies according to the implementation of the course.

    Registration for Courses: Sisu.

    Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture:
    https://www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-at-aalto-arts