Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

On successful completion of this course, students will be able to:

  • Identify key basic principles of human cognition and perception and apply them to the design of interactive systems. Explain the fundamentals of how human and interactive systems co-operate.
  • Deconstruct a design brief and user insights into user s goals and scenarios of use. Carry out assessments, like Hierarchical Task Analysis to enable iterative design development.
  • Construct an interaction design prototype with a suitable fidelity level for the project objectives and the key scenarios. Critically assess, and apply potential interaction design patterns.
  • Identify different evaluation methods (e.g., usability testing, experiments, field studies, heuristics), and explain their main advantages and disadvantages.
  • Carry out an assessment of a prototype, interaction design or complete system, by selecting between different evaluation methods.
  • Critically evaluate how to systematically assess the overall experience of an interaction design, and design an evaluation accordingly.

Credits: 3

Schedule: 23.10.2023 - 28.11.2023

Teacher in charge (valid for whole curriculum period):

Teacher in charge (applies in this implementation): Andres Lucero Vera

Contact information for the course (applies in this implementation):

CEFR level (valid for whole curriculum period):

Language of instruction and studies (applies in this implementation):

Teaching language: English. Languages of study attainment: English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • valid for whole curriculum period:

    The course will introduce the fundamentals of Interaction Design, for MA-level students. Theories, methodologies and pragmatic considerations on design for the interaction between humans and wide range of systems and services, from desktop computers to embedded and ubiquitous systems.

Assessment Methods and Criteria
  • valid for whole curriculum period:

    The student should show an in-depth practical understanding of interaction design.

    Assessment of learning takes place at the end of the course to establish student performance. A final grade is defined based on active participation during:

    • Lectures: minimum attendance of 80%
    • Flipped classroom: reading assignments before class where theory is introduced and discussed
    • Exercises: hands on in-class exercises

Workload
  • valid for whole curriculum period:

    • Lectures: minimum attendance of 80%
    • Flipped classroom: reading assignments before class where theory is introduced and discussed
    • Exercises: hands on in-class exercises

DETAILS

Substitutes for Courses
Prerequisites

FURTHER INFORMATION

Further Information
  • valid for whole curriculum period:

    Teaching Language : English

    Teaching Period : 2022-2023 Autumn II - II
    2023-2024 Autumn II - II

    Enrollment :

    Minimum amount of participants: 8
    Maximum amount of participants varies according to the implementation of the course.

    Registration for Courses: Sisu.

    Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture:
    https://www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-at-aalto-arts