Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

After taking the course the student understands interaction techniques that deviate from the usual interfaces between human and computer, and has practical experience of building applications with such interaction.

Credits: 5

Schedule: 11.01.2024 - 02.05.2024

Teacher in charge (valid for whole curriculum period):

Teacher in charge (applies in this implementation): Mikko Kytö

Contact information for the course (applies in this implementation):

The course will start on Jan 11th at 16.15 in TU5 (1194-1195). 

We will have both face-to-face and online lectures in the course. 

Introduction

The graphical user interface (GUI) with keyboard and mouse has dominated in offices since the 1980's. For other situations the touch-screen interaction represents the current mainstream paradigm for interaction with computer systems. Although it has only been with us for about 10 years, there are already clear situations where the "app" model doesn't work. From games and entertainment, through to particular user groups, touchscreen interaction is not the only or best way to interact.  

This course provides an overview of novel and unconventional human-computer interaction techniques. These include for example touch, tangibility,  gestures and use of various physical sensors, currently typically applied in games and 3D virtual environments. Many of these will emerge into the mainstream of interaction in the next few years, so the course provides a good head-start to start thinking about them and how they will be used. The course also focuses on how all human senses including touch, sound, taste and smell can be incorporated into computer interaction and the issues in doing so.  

The course is largely composed of a group project, where groups of students (preferably from different disciplines) identify, develop and construct a novel user interface using physical computing (e.g. Arduino). 

The course provides both a theoretical and practical understanding of the area of Experimental User Interaction.

Learning objectives

• You will be able to describe a broad selection of paradigms for unconventional user interfaces 
• You will develop a good overview knowledge of the different modalities and technologies that can be used to develop “post-WIMP” user interfaces 
• You will gain practical experience by developing an experimental user interface to solve a particular problem 

CEFR level (valid for whole curriculum period):

Language of instruction and studies (applies in this implementation):

Teaching language: English. Languages of study attainment: English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • valid for whole curriculum period:

    The course gives an overview of new and emerging UI paradigms that go beyond traditional WIMP interfaces. These include tangible interaction, multimodal interaction (audio, haptic, smell and taste) and the various sensors and sensing techniques and technologies used to implement them. A significant proportion of the course is spent on hands-on project work, where students will collaborate to implement a novel user interface (most likely tangible) using electronic prototyping tools and software (most likely Arduino).

Assessment Methods and Criteria
  • valid for whole curriculum period:

    Assessment is made on the report and demonstration of the group implementation project.

Workload
  • valid for whole curriculum period:

    Lectures, hands-on exercises, and a project work

DETAILS

Study Material
  • valid for whole curriculum period:

    To be announced later in course web page.

Substitutes for Courses
Prerequisites

FURTHER INFORMATION

Further Information
  • valid for whole curriculum period:

    Teaching Language : English

    Teaching Period : 2022-2023 No teaching
    2023-2024 III-V

    Students will be prioritized in the following order:
    1. Students of the Master’s programmes in CCIS and ICT Innovation majoring in HCI or HCID
    2. Other students of the Master’s programmes in CCIS
    3. Students of the Master’s Programme in Information Networks
    4. SCI and ELEC Bachelors students in their final year of BSc studies
    5. All other students

Details on the schedule
  • applies in this implementation

    Week

    Date

    Format

    Topic

    2

    Thurs 11th, Jan

    Face-to-face

    Lecture 1: Introduction to the course, AR/VR

    4

    Thurs 25th, Jan

    Zoom

    Lecture 2: Multimodal interaction

    5

    Mon 29th, Jan

    Zoom

    Homework: Project topic suggestions in Flinga

    5

    Thurs 1st, Feb

    Face-to-face

    Matchmaking

    6

    Thurs 8th, Feb

    Zoom

    Lecture 3: Design and prototyping

    7

    Thurs 15th, Feb

    Face-to-face

    Lecture 4: Physical Computing

    9

    Thurs 29th, Feb

    Face-to-face

    Project Pitching, Peer feedback

    10

    Mon 4th, March

    Online

    Project proposal Deadline

    10…12

    Zoom/face-to-face

    Tutor meetings

    13

    Thurs 28th, March

    Face-to-face

    Show and tell

    15…17

    Zoom/face-to-face

    Tutor meetings

    18

    Thurs 2nd, May

    Face-to-face

    Project demonstration

    20

    Mon 13th, May

    Online

    Report & Video