LEARNING OUTCOMES
After taking the course the student understands interaction techniques that deviate from the usual interfaces between human and computer, and has practical experience of building applications with such interaction.
Credits: 5
Schedule: 11.01.2024 - 02.05.2024
Teacher in charge (valid for whole curriculum period):
Teacher in charge (applies in this implementation): Mikko Kytö
Contact information for the course (applies in this implementation):
The course will start on Jan 11th at 16.15 in TU5 (1194-1195).
We will have both face-to-face and online lectures in the course.
Introduction
The graphical user interface (GUI) with keyboard and mouse has dominated in offices since the 1980's. For other situations the touch-screen interaction represents the current mainstream paradigm for interaction with computer systems. Although it has only been with us for about 10 years, there are already clear situations where the "app" model doesn't work. From games and entertainment, through to particular user groups, touchscreen interaction is not the only or best way to interact.
The course is largely composed of a group project, where groups of students (preferably from different disciplines) identify, develop and construct a novel user interface using physical computing (e.g. Arduino).
The course provides both a theoretical and practical understanding of the area of Experimental User Interaction.
Learning objectives
CEFR level (valid for whole curriculum period):
Language of instruction and studies (applies in this implementation):
Teaching language: English. Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
Content
valid for whole curriculum period:
The course gives an overview of new and emerging UI paradigms that go beyond traditional WIMP interfaces. These include tangible interaction, multimodal interaction (audio, haptic, smell and taste) and the various sensors and sensing techniques and technologies used to implement them. A significant proportion of the course is spent on hands-on project work, where students will collaborate to implement a novel user interface (most likely tangible) using electronic prototyping tools and software (most likely Arduino).
Assessment Methods and Criteria
valid for whole curriculum period:
Assessment is made on the report and demonstration of the group implementation project.
Workload
valid for whole curriculum period:
Lectures, hands-on exercises, and a project work
DETAILS
Study Material
valid for whole curriculum period:
To be announced later in course web page.
Substitutes for Courses
valid for whole curriculum period:
Prerequisites
valid for whole curriculum period:
FURTHER INFORMATION
Further Information
valid for whole curriculum period:
Teaching Language : English
Teaching Period : 2022-2023 No teaching
2023-2024 III-VStudents will be prioritized in the following order:
1. Students of the Master’s programmes in CCIS and ICT Innovation majoring in HCI or HCID
2. Other students of the Master’s programmes in CCIS
3. Students of the Master’s Programme in Information Networks
4. SCI and ELEC Bachelors students in their final year of BSc studies
5. All other students
Details on the schedule
applies in this implementation
Week
Date
Format
Topic
2
Thurs 11th, Jan
Face-to-face
Lecture 1: Introduction to the course, AR/VR
4
Thurs 25th, Jan
Zoom
Lecture 2: Multimodal interaction
5
Mon 29th, Jan
Zoom
Homework: Project topic suggestions in Flinga
5
Thurs 1st, Feb
Face-to-face
Matchmaking
6
Thurs 8th, Feb
Zoom
Lecture 3: Design and prototyping
7
Thurs 15th, Feb
Face-to-face
Lecture 4: Physical Computing
9
Thurs 29th, Feb
Face-to-face
Project Pitching, Peer feedback
10
Mon 4th, March
Online
Project proposal Deadline
10…12
Zoom/face-to-face
Tutor meetings
13
Thurs 28th, March
Face-to-face
Show and tell
15…17
Zoom/face-to-face
Tutor meetings
18
Thurs 2nd, May
Face-to-face
Project demonstration
20
Mon 13th, May
Online
Report & Video