LEARNING OUTCOMES
At the end of this course the student should:
Understand key aspects of human perception and cognition, and how these impact on the design of Human-Computer Interfaces.
Understand the importance of Human-Computer Interaction in the design of products and services
Be able to define and describe the key stages of a User Centered Design process
Understand the key techniques used at each stage of the User Centered Design Process and have practical experience in their application through exercises.
Be able to compare and contrast qualitative and quantitative evaluation techniques.
Be able to propose and justify an appropriate evaluation technique to a given problem
Have awareness of cutting edge interaction research and developments in user interaction paradigms, design and evaluation.
Have awareness of practical issues in the application of Human-Computer Interaction in an industrial context.
Credits: 5
Schedule: 06.09.2023 - 14.11.2023
Teacher in charge (valid for whole curriculum period):
Teacher in charge (applies in this implementation): Johanna Viitanen
Contact information for the course (applies in this implementation):
cs-c3120@aalto.fi
CEFR level (valid for whole curriculum period):
Language of instruction and studies (applies in this implementation):
Teaching language: English. Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
Content
valid for whole curriculum period:
As computational systems have moved to become pervasive parts of our lives, it becomes even more important to consider how they can be best designed to be useful and useable by people (or "users"). But what is a "user", how do we understand what they want, and how can we design user interfaces that are effective and efficient for them. This course covers the foundations of Human-Computer Interaction - the study of how computer systems can be designed to support the needs of the people who we intend to use them. The course provides an introduction to UI and UX design, focusing on the user-centered design process as a way of understanding user needs and requirements and testing designs. At a basic level we will cover Usability, User-centered design, prototyping, how this process fits into existing software product development, as well as looking to how the relationship between computers and humans is evolving, and how we might interact with computer systems in the future.
Assessment Methods and Criteria
valid for whole curriculum period:
Weekly written assignments and practical exercises.
applies in this implementation
Assessment methods in 2023 course:
Exams
2 mandatory exams during the lecturing times (Tuesdays 10.10. and 14.11.)
Max 2x15p = 30p
Exercises
4 written exercises (recommended)
Max 4x5p = 20p
Additional methods
Lecture attendance
8 lectures (6.9.-7.11.)
0,5p per lecture, in total = 4p
Answering to course feedback = 1p
DETAILS
Substitutes for Courses
valid for whole curriculum period:
Prerequisites
valid for whole curriculum period:
SDG: Sustainable Development Goals
3 Good Health and Well-being
8 Decent Work and Economic Growth
12 Responsible Production and Consumption
FURTHER INFORMATION
Further Information
valid for whole curriculum period:
Teaching Language : English
Teaching Period : 2022-2023 Autumn I - II
2023-2024 Autumn I - II
applies in this implementation
Autumn 2023:
The course will start on September 6th (lecture at 12:15-14) in lecture hall A (A-sali).
Other lectures take place weekly on Tuesday, 14:15 - 16:00 (except during Evaluation week 42). The lectures are held on campus in lecture hall A (A-sali) in the Undergraduate center. Live attendance is recommended since the lectures will not be recorded.
The course includes two mandatory exams, which are arranged during the lectures at the campus (Otaniemi / Espoo). In addition, the course includes four exercises.