Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

1 Describe and apply the iterative game design process

2 Create and analyse board game rule systems on a prototype level

Credits: 3

Schedule: 19.08.2024 - 23.08.2024

Teacher in charge (valid for whole curriculum period):

Teacher in charge (applies in this implementation): Miikka Junnila

Contact information for the course (applies in this implementation):

CEFR level (valid for whole curriculum period):

Language of instruction and studies (applies in this implementation):

Teaching language: English. Languages of study attainment: English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • valid for whole curriculum period:

    The course consists of a one-week workshop. It covers the bases of theory and methods of game design and includes practical design exercises. In the workshop, the nature of games and game design is discussed, as well as meaningful decisions and balance of chance and skill. Board game design exercises bring a hands-on aspect to the course.

Assessment Methods and Criteria
  • valid for whole curriculum period:

    To pass, participation in teaching, completed assignments. Minimum 80% attendance.

Workload
  • valid for whole curriculum period:

    Lectures, Groupwork, Workshop and practice-based work, Reflection and thinking.

    35h of contact teaching, 46h of independent study (including reflection and thinking).

     

DETAILS

Substitutes for Courses
Prerequisites

FURTHER INFORMATION

Further Information
  • valid for whole curriculum period:

    Teaching Language: English

    Teaching Period: 2024-2025 Autumn II
    2024-2025 Summer
    2025-2026 Autumn II
    2025-2026 Summer

    Registration:

    Game Design and Development majors (both from ARTS and SCI) and minors are prioritized.

    Minimum amount of participants: 8
    Maximum amount of participants: 15

    Registration for Courses: Sisu.

    Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture:
    https://www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-at-aalto-arts