LEARNING OUTCOMES
On successful completion of this course, students will be able to:
- Develop embodied interactive systems using various techniques and tools, such as gesture recognition, computer-vision tools and biometric sensors.
- Identify and explain the roles of the body, space, and social interaction in designing interactive experiences.
- Discuss and apply theoretical frameworks for embodied interaction in their practice.
- Outline and explain historical and contemporary examples of embodied interaction in the context of interactive art and HCI research.
Credits: 6
Schedule: 10.01.2025 - 13.04.2025
Teacher in charge (valid for whole curriculum period):
Teacher in charge (applies in this implementation): Matti Niinimäki
Contact information for the course (applies in this implementation):
CEFR level (valid for whole curriculum period):
Language of instruction and studies (applies in this implementation):
Teaching language: English. Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
Content
valid for whole curriculum period:
The course presents embodied interaction through lectures, technical demonstrations, and discussions on various related topics. The focus is on creating experimental interactive systems for interactive installations and performances.
The students will explore the topic through readings, small assignments, and a final project presented at the end of the course.
Assessment Methods and Criteria
valid for whole curriculum period:
A successful completion of the course requires the following:
- Active participation in class (miminum 80% attendance).
- Completed assignments.
- Completed final project.
- Completed documentation.
The different assignments and other deliverables are graded and the final grade is based on a weighted average calculated from them. More details on the assessment methods and criteria can be found in the course syllabus for each implementation of the course.
Workload
valid for whole curriculum period:
Lectures, readings, technical demonstrations, hands-on assignments, independent project-based work. Each student completes a final project where the student explores and demonstrates the topics covered in the course. The project can be completed either individually or in a small group.
6 ECTS ≈ 160h
- Lectures: 36h
- Tutored assignments: 24h
- Time to think and prepare for the lectures: 60h
- Independent study: 40h
This course cannot be completed remotely.
DETAILS
Study Material
valid for whole curriculum period:
Selected literature, course website. The materials will be provided in class.
Substitutes for Courses
valid for whole curriculum period:
Prerequisites
valid for whole curriculum period:
FURTHER INFORMATION
Further Information
valid for whole curriculum period:
Teaching Language: English
Teaching Period: 2024-2025 Spring III - IV
2025-2026 Spring III - IVRegistration:
Minimum amount of participants 8
Maximum amount of participants: 18Registration for Courses in Sisu.
Priority order:
- Art and Media: New Media
- Art and Media: Sound in New Media
- Game Design and Development (ARTS and SCI)
- Other students in the MA programme in Art and Media
- Other ARTS students
- Other students