Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

On the completion of the course, the students…

  1. Are able to discuss and describe recent trends in game industry
  2. Are able to utilize various other sources of expert information in order to maintain and build their professional awareness of the changes within the field of games
  3. Are able to play their part in a team-based activities creating a small game, community engagement or design research project

Credits: 3

Schedule: 16.09.2024 - 01.06.2025

Teacher in charge (valid for whole curriculum period):

Teacher in charge (applies in this implementation): Annakaisa Kultima

Contact information for the course (applies in this implementation):

CEFR level (valid for whole curriculum period):

Language of instruction and studies (applies in this implementation):

Teaching language: English. Languages of study attainment: English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • valid for whole curriculum period:

    The Games Now! lecture series will present guest speaker lectures addressing the trends of the game industry. Finnish and international speakers alike will bring the latest insight on the impacting factors within the current game industry ecosystem. The point of view will be multidisciplinary and holistic, and aims to bring together students and industry professionals from all game related fields. The contents of the lectures are not oversimplified for the students - instead, the students are encouraged to prepare themselves for the topics prior to the lectures so that they would learn how to utilize and navigate with similar professional content - especially within the ever changing nature of game industry where information is constantly updated. Yet, the lecture series is directed to everyone independent from their previous knowledge on the topics.

Assessment Methods and Criteria
  • valid for whole curriculum period:

    The course is Pass/Fail. Students have to take part in the teaching and make the exercises that are part of the course to pass.

    Note that the session schedules will depend on the selection of the track (you are not required to participate every Monday), minimum requirement for remote session participation is relatively low (4 sessions), so this course affords great flexibility.

Workload
  • valid for whole curriculum period:

    Lectures, Groupwork, Workshop and practice-based work, Independent reading and writing, Reflection and thinking.

    18 of contact teaching, 63h of independent study

    The course is possible to study completely remotely.

DETAILS

Substitutes for Courses
Prerequisites
SDG: Sustainable Development Goals

    3 Good Health and Well-being

    4 Quality Education

    5 Gender Equality

    9 Industry, Innovation and Infrastructure

    10 Reduced Inequality

FURTHER INFORMATION

Further Information
  • valid for whole curriculum period:

    Teaching Language: English

    Teaching Period: 2024-2025 Autumn I - Spring V
    2025-2026 Autumn I - Spring V

    Registration:

    Game Design and Development majors (both from ARTS and SCI) and minors are prioritized, but there is room for everybody. Minimum amount of participants 8
    Maximum amount of participants 200. Registration for Courses Sisu. Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture
    https//www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-at-aalto-arts