Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

1 Analyse and design puzzles
2 Recognize and apply game design principles and techniques taught in the course
3 Describe and analyse game balance in more detail

Credits: 3

Schedule: 07.01.2025 - 24.01.2025

Teacher in charge (valid for whole curriculum period):

Teacher in charge (applies in this implementation): Miikka Junnila

Contact information for the course (applies in this implementation):

CEFR level (valid for whole curriculum period):

Language of instruction and studies (applies in this implementation):

Teaching language: English. Languages of study attainment: English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • valid for whole curriculum period:

    The course addresses advanced aspects and methods of game design such as puzzle design, narrative design, game balance, etc. The focus of this course varies to some extent based on visiting speakers. Lately puzzle design has been the biggest topic.

Assessment Methods and Criteria
  • valid for whole curriculum period:

    The course is Pass/Fail. Students have to be present 80% of the time and do the exercises that are part of the course to pass.

Workload
  • valid for whole curriculum period:

    Lectures, Workshop and practice-based work, Independent reading and writing, Reflection and thinking.

    36h of contact teaching, 45h of independent study. Option to do additional hours for extra project at end to get more credits.

DETAILS

Substitutes for Courses
Prerequisites

FURTHER INFORMATION

Further Information
  • valid for whole curriculum period:

    Teaching Language: English

    Teaching Period: 2024-2025 Spring III
    2025-2026 Spring III

    Registration:

    Game Design and Development majors (both from ARTS and SCI) and minors are prioritized. Minimum amount of participants 8
    Maximum amount of participants 20. Registration for Courses Sisu. Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture
    https//www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-at-aalto-arts