LEARNING OUTCOMES
On successful completion of this course, students will be able to:
- Implement a VR scene with a game engine.
- Explain the infrastructure of VR software.
- Describe VR usage (UI) and experience (UX).
- Perform basics of collaborative/pair coding.
- Implement the basics of VR development concepts.
Credits: 6
Schedule: 02.09.2024 - 10.10.2024
Teacher in charge (valid for whole curriculum period):
Teacher in charge (applies in this implementation): Lily Diaz-Kommonen, Emil Lindfors
Contact information for the course (applies in this implementation):
CEFR level (valid for whole curriculum period):
Language of instruction and studies (applies in this implementation):
Teaching language: English. Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
Content
valid for whole curriculum period:
The content of this course includes:
- Learning the basics of game engine Unity
- Learning advanced knowledge of VR implementation
- Learning the basics of coding in C#
- Learning to collaborate on a software project
Assessment Methods and Criteria
valid for whole curriculum period:
Weekly programming assignments.
- The grade is a weighted average of all assignments
- All assignments are graded on a 0-100 scale
- No exam
Workload
valid for whole curriculum period:
6 ECTS ≈ 162h
Contact teaching 24h/Other 138h
Project-based learning
Weekly assignments
DETAILS
Study Material
valid for whole curriculum period:
Will be provided on MyCourses.
Substitutes for Courses
valid for whole curriculum period:
Prerequisites
valid for whole curriculum period:
SDG: Sustainable Development Goals
5 Gender Equality
9 Industry, Innovation and Infrastructure
10 Reduced Inequality
11 Sustainable Cities and Communities
12 Responsible Production and Consumption
FURTHER INFORMATION
Further Information
valid for whole curriculum period:
Teaching Language: English
Teaching Period: 2024-2025 Autumn I
2025-2026 Autumn IRegistration:
Minimum amount of participants 8
Maximum amount of participants 30.
Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture
https//www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-at-aalto-arts