Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

On successful completion of this course, students will be able to:

  1. Implement a VR scene with a game engine.
  2. Explain the infrastructure of VR software.
  3. Describe VR usage (UI) and experience (UX).
  4. Perform basics of collaborative/pair coding.
  5. Implement the basics of VR development concepts.

Credits: 6

Schedule: 02.09.2024 - 10.10.2024

Teacher in charge (valid for whole curriculum period):

Teacher in charge (applies in this implementation): Lily Diaz-Kommonen, Emil Lindfors

Contact information for the course (applies in this implementation):

CEFR level (valid for whole curriculum period):

Language of instruction and studies (applies in this implementation):

Teaching language: English. Languages of study attainment: English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • valid for whole curriculum period:

    The content of this course includes:

    • Learning the basics of game engine Unity
    • Learning advanced knowledge of VR implementation
    • Learning the basics of coding in C#
    • Learning to collaborate on a software project

Assessment Methods and Criteria
  • valid for whole curriculum period:

    Weekly programming assignments.

    • The grade is a weighted average of all assignments
    • All assignments are graded on a 0-100 scale
    • No exam

Workload
  • valid for whole curriculum period:

    6 ECTS ≈ 162h

    Contact teaching 24h/Other 138h

    Project-based learning
    Weekly assignments

DETAILS

Study Material
  • valid for whole curriculum period:

    Will be provided on MyCourses.

Substitutes for Courses
Prerequisites
SDG: Sustainable Development Goals

    5 Gender Equality

    9 Industry, Innovation and Infrastructure

    10 Reduced Inequality

    11 Sustainable Cities and Communities

    12 Responsible Production and Consumption

FURTHER INFORMATION

Further Information
  • valid for whole curriculum period:

    Teaching Language: English

    Teaching Period: 2024-2025 Autumn I
    2025-2026 Autumn I

    Registration:

    Minimum amount of participants 8
    Maximum amount of participants 30.
    Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture
    https//www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-at-aalto-arts