LEARNING OUTCOMES
Basic understanding of modern computer graphics (modeling, animation, rendering), and ability to implement a number of practical algorithms in C++. Hands-on connection to significant applications through guest lectures. Concrete uses for mathematics learned in basic studies.
Credits: 5
Schedule: 02.09.2024 - 12.12.2024
Teacher in charge (valid for whole curriculum period):
Teacher in charge (applies in this implementation): Jaakko Lehtinen
Contact information for the course (applies in this implementation):
CEFR level (valid for whole curriculum period):
Language of instruction and studies (applies in this implementation):
Teaching language: English. Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
Content
valid for whole curriculum period:
Content: Geometric modelling, visual simulation, shading and lighting, ray tracing, the real-time graphics pipeline, mathematical foundations of computer graphics.
Assessment Methods and Criteria
valid for whole curriculum period:
Standard (correctness of submitted program code and exam answers).
Workload
valid for whole curriculum period:
- Lectures (approx. 40h total, not mandatory but highly recommended)
- Programming assignments (mandatory)
- Midterm and final examinations (mandatory)
DETAILS
Study Material
valid for whole curriculum period:
Slides and assignment handouts. No textbook.
Substitutes for Courses
valid for whole curriculum period:
Prerequisites
valid for whole curriculum period:
FURTHER INFORMATION
Further Information
valid for whole curriculum period:
Teaching Language: English
Teaching Period: 2024-2025 Autumn I - II
2025-2026 Autumn I - II