ARTX-C1013 - Thematic Studio II, 12.01.2021-16.04.2021
This course space end date is set to 16.04.2021 Search Courses: ARTX-C1013
Topic outline
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Pointers to further material and readings in case you need them for your project or just want to dig deeper into some subjects.
Learning Theories
- Hammond, Austin, Orcutt & Rosso: How People Learn: Introduction to Learning Theories (2001, PDF, 22 pages)
- Csikszentmihalyi: Beyond Boredom and Anxiety: Experiencing Flow in Work and Play
- Csikszentmihalyi: Flow: The Psychology of Optimal Experience
- Ryan, R.M. & Deci, E.L. (2000). Self-Determination Theory and the Facilitation of Intrinsic Motivation, Social Development, and Well-Being. American Psychologist 55 (1), 68–77.
Teaching Methods
- Hyppönen & Linden: Handbook for Teachers (2009, PDF, 110 pages).
- Teaching methods start on the page 34.
Diffusion and domestication
- Everett M. Rogers: Diffusion of Innovations
- Petri Saarikoski & Markku Reunanen: Great Northern Machine Wars: Rivalry Between User Groups in Finland
Benchmarking
- Robert Camp: A Bible for Benchmarking, from Xerox
Group work & communication
Communication in the Real World (University of Minnesota 2016):
Play
- Jaakko Stenros: In Defence of a Magic Circle: The Social, Mental and Cultural Boundaries of Play (2014, ~11.6k words, 1.5h reading)
- Stenros: In Defence of a Magic Circle (2012, PDF)
- Rigby & Ryan: Glued to Games: How Video Games Draw Us In and Hold Us Spellbound
- Johan Huizinga: Homo Ludens
- American Journal of Play: https://www.journalofplay.org/ (free articles, see below)
Examples of potentially useful AJoP Articles
- Henricks: Play Studies - A Brief History (2020, PDF, 39 pages. Overview of the historical development of play theories.)
- Sutton-Smith: Play Theory - A Personal Journey and New Thoughts (2008, PDF, 44 pages. Autobiographical account with examples of rough play, stories in unmoderated children's language, teasing play etc.)
- Gordon: Well Played: The Origins and Future of Playfulness (2014, PDF, 33 pages. On the development of play in early childhood.)
Playfulness and toy cultures
- Katriina Heljakka: Principles of adult play(fulness) in contemporary toy cultures: from wow to flow to glow
- Katriina Heljakka: Strategies of Social Screen Play(ers) across the Ecosystem of Play: Toys, games and hybrid social play in technologically mediated playscapes
- Katriina Heljakka: Pandemic toy play against social distancing: Teddy bears, window-screens and playing for the common good in times of self-isolation
- Katriina Heljakka & Piritta Ihamäki: Toy Mobility in the Ludic Age
Game design basics
- Jesse Schell: The Art of Game Design: A Book of Lenses
- Eric Zimmerman & Katie Salen: Rules of Play: Game Design Fundamentals
- Eric Zimmerman & Katie Salen: Defining Play
- GDC Vault, videos and other materials from the Game Developers Conferences
- Nicola Whitton (2012) “Good Game Design is Good Learning Design” in Nicola Whitton (ed.): Using Games to Enhance Learning and Teaching. Routledge, London.
History of videogames
- Tristan Donovan: Replay: The History of Video Games
- Mark J.P. Wolf (ed.): Before the Crash: Early Video Game History
- James Newman: Best Before: Videogames, Supersession and Obsolescence
- Petri Saarikoski & Markku Reunanen: Great Northern Machine Wars: Rivalry Between User Groups in Finland
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Day 1 Slides (PDF) File PDF
Slides for the Intro day (12.1.2021).
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Teaching afternoon slides File PDF
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Ideation session (9.2.) PDF templates
Download these two PDF templates for working on in the ideation session on 9th of February. You can use Adobe Acrobat or Apple Preview to edit and save them. Rename the files with your name and add them to MyCourses Assignments after the session. -
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