Topic outline

  • General

    Schedule spring 2022 (some details will be filled in when we know more about certain visitors and such):

    Thursday session every Thursday 13.15-17.00.

    13.1. Spring kick-off, post-mortem discussions

    20.1. Pitches, voting, forming groups

    3.2. Henna Tuunainen's Scrum lecture

    17.2. Henna visiting groups

    21.2.-25.2. Intensive week 1 for project

    3.3. Test session for 1st playables

    31.3. Suvi Latva's 1st lecture (The Finnish Game industry / Game startups / International Game Industry Events) + testing prototypes

    7.4. Company visit

    11.4.-14.4. Intensive week 2 for project

    21.4. PreBit event

    28.4.  Suvi Latva's 2nd lecture (The Finnish Game industry / Game startups / International Game Industry Events)

    17.5. Bit1 finals

    19.5. Deadline - playing the games!

    25.5. (15.15-17.00) Post-mortem session

    1.6. afternoon Demo Day! Showing the games at the Design Factory


    Schedule autumn 2021 (some details will be filled in when we know more about certain visitors and such, but these are already some main events):

    Thursday session every Thursday 13.15-17.00.

    30.9. Visit of last year's game project students to discuss their experiences

    14.10. Pitching lecture

    21.10. Clone game deadline and testing

    25.10.-29.10. Workshop week (Playability Evaluation) break - no Thursday session

    4.11. Pitching game ideas and forming groups for second game project

    11.11. Teemu Haila - experiences in game production lecture 1 + working time

    18.11. Teemu Haila - experiences in game production lecture 2 + working time

    9.12. Preliminary guess for deadline of second game - at least not much later than this

    13.12.-17.12. Workshop week (Game Analysis) break - no Thursday session