Översikt

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    • Earlier Assignments

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      Prototype is a learning tool, and the learning goals should dictate the requirements. Thus, I will ask you to define both the learning goals and requirements for the Prototype V2. 

      I did not give detailed examples about learning goals on the lecture or discuss these explicitly, and I will not reduce points for these. However, I would like you to use them, and learn with a more explicit approach. The examples in the lecture were so open-ended that I decided to give more detailed instructions here.

      How to express learning goals for a prototype? You can define different kinds of learning goals, e.g., in terms of UX, electronics,  software, structure, and mechanics. 

      An example: 
      Learning goals for a prototype (include only those that are relevant to you to learn, this is only an example):

      G1. UX: Learn how easy users find setting their age into the device
      G2. UX: Learn how desirable users find the designed feedback about time running out
      G3. Electronics: Learning to connect Temp Sensor with Arduino Nano so that Temperature Sensing works
      G4. Electronics: Learning to connect Arduino Nano with two Wireless NN Modules so that Wireless Communication happens
      G5. Software: Learning to use Library X to process the correct temperature readings in Celsius for the display
      G6. Software: Learning to use Fast Fourier Transform Algorithm to differentiate between tones

      Requirements for a prototype (see how they are related to the learning goals above!):

      R1. The prototype must enable users to input their age
      R2. The prototype must enable users to get feedback about the time running out
      R3. The prototype must sense temperature in Celsius
      R4. The prototype must have wireless communication working through NN
      R5. The prototype must display 
      R6. The prototype must identify the notes that the users sing

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      Return live-sized sketches of your design idea with all electronic components visualised in the views. Inlude the following views: front, side, top. You may also include a perspective view too.

      Return a set of photos of your Mock-up, which shows the size and shape of your design for the first version of the prototype. You can change the design in the second iteration (proto V2), if you learn that it should be done. You can use whatever materials you find approriate for the task. Cardboard and foam board are recommended. 

      Return a list of key requirements for your Prototype V1.

      Only one member of the team should return the submission. 

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    • Lecture Attendance