ELEC-C9801 - Design Thinking and Electronic Prototyping, Lecture, 6.9.2022-1.12.2022
This course space end date is set to 01.12.2022 Search Courses: ELEC-C9801
Prototype V2 goals and requirements
Prototype is a learning tool, and the learning goals should dictate the requirements. Thus, I will ask you to define both the learning goals and requirements for the Prototype V2.
I did not give detailed examples about learning goals on the lecture or discuss these explicitly, and I will not reduce points for these. However, I would like you to use them, and learn with a more explicit approach. The examples in the lecture were so open-ended that I decided to give more detailed instructions here.
How to express learning goals for a prototype? You can define different kinds of learning goals, e.g., in terms of UX, electronics, software, structure, and mechanics.
An example:
Learning goals for a prototype (include only those that are relevant to you to learn, this is only an example):
G1. UX: Learn how easy users find setting their age into the device
G2. UX: Learn how desirable users find the designed feedback about time running out
G3. Electronics: Learning to connect Temp Sensor with Arduino Nano so that Temperature Sensing works
G4. Electronics: Learning to connect Arduino Nano with two Wireless NN Modules so that Wireless Communication happens
G5. Software: Learning to use Library X to process the correct temperature readings in Celsius for the display
G6. Software: Learning to use Fast Fourier Transform Algorithm to differentiate between tones
Requirements for a prototype (see how they are related to the learning goals above!):
R1. The prototype must enable users to input their age
R2. The prototype must enable users to get feedback about the time running out
R3. The prototype must sense temperature in Celsius
R4. The prototype must have wireless communication working through NN
R5. The prototype must display
R6. The prototype must identify the notes that the users sing