AXM-E2002 - Creative computation for Visual Communication, Lecture, 25.10.2022-1.12.2022
This course space end date is set to 01.12.2022 Search Courses: AXM-E2002
Topic outline
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Day 1
- Lecture: Generative Art
- Randomness & Probability
Day 2
- Transformations
- Introduction to loops
- while-loop and for-loop
- Mapping
TO DO THIS WEEK:
- Weekly reading: Post your answer to the Week 2 forum (~2-6 sentences is enough). Comment on someone else's post.
- Attempt one of the variations or do something else creative with this week's coding exercises. Post a web editor link and/or screenshots on the Week 2 Showcase forum.
- Coding Assignment II
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Discussion about the the Weekly Reading II: Karl Gerstner (1964): Designing Programmes
Study how Gerstner defines different “programmes”. Come up with another example of “Programme as …”. What do you think counts as a program? Post your answer here (~2-6 sentences) and comment on someone else's post.
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Weekly Reading II File PDF
Karl Gerstner (1964) Designing Programmes. (This PDF is a redacted version of the first edition of the book.)