AXM-E0404 - Designing and Creating Virtual Worlds, Lecture, 24.10.2022-1.12.2022
This course space end date is set to 01.12.2022 Search Courses: AXM-E0404
Topic outline
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Participants learn the basics of designing and implementing a virtual world. The presentations in the course touch on a diversity of topics related to the process of design: 1. Cultural history of virtual reality and anthropology of the human senses; 2. Information architecture, content domain development, and making a production schedule 3. Scenario design, storyboarding; and user studies research 4. Interaction design, user interface, and narrative; 5. Using sound for storytelling. We also touch, albeit not as deeply as might be the case in a longer course, on critical issues regarding the use of immersive technologies.
WHAT THE COURSE IS ABOUT (IN A NUTSHELL)
- Basics of designing and implementing a virtual world
- A cultural history of virtual reality
WHAT THE COURSE IS NOT ABOUT
- Programming using Unity 3D (see Game Design and Production)
- No other VR frameworks, e.g., VRTK, OpenVR, AR framework …
- 3D Modeling and Animation (see Animation for Games and VR D)
- Spatial Sound (see Immersive Sound)
- HCI principles (see Human-Computer Interaction)
- Bigger VR projects (see Independent Study in VR)
RESOURCES
Literature
- Bucher, J. (2018). Storytelling for Virtual Reality, Methods and Principles for Crafting Immersive Narratives, New York and London: Routledge.
- Chalmers, D. J. (2022). Reality+: Virtual worlds and the problems of philosophy. Penguin UK.
- Haynes, P. (2001). How We Became Posthuman: Virtual Bodies in Cybernetics, Literature and Informatics by N. Katherine Hayles. Body & Society, 7(4), 105-108.
- Jerald, J. (2015). The VR book: Human-centered design for virtual reality. Morgan & Claypool.
- Salter, C. (2011). Entangled: Technology and the transformation of performance, Cambridge, MA: The MIT Press.
- Slater, M., Wilbur, S. (1997). "A framework for immersive virtual environments five: Speculations on the role of presence in virtual environments", Presence: Teleoperators and Virtual Environments, Volume 6, Issue 6, December 1997 pp. 603–616, https://doi.org/10.1162/pres.1997.6.6.603
Podcasts
- Kent Bye - voicesofvr.com
Steam VR experiences (available in the VR Hub)
- Museum of Other Realities: Alex’s Sci
- Dreams of Dali
- The Isle of the Dead
- The Dawn of Art
- Notes on Blindness
Mozilla Hubs experiences
- Feelings: https://hubs.mozilla.com/TqygwLx/feelings/
- Lockdown lobby: https://hubs.mozilla.com/eLfHrrt/lockdown-lobby/
- Ars Electronica 2020: https://www.keplersgardens.info/
Other
Monika Bielskyte’s talks related to futurism: https://www.youtube.com/watch?v=ixg7e1fWdM0&ab_channel=GoogleDesign
Tutorials- Setting up the Oculus Quest for use: https://www.youtube.com/watch?v=wVkivmMKikU&ab_channel=VirtualRealityOasis
- Introduction to Mozilla Hubs: https://www.youtube.com/watch?v=5QnOsyyebEQ&t=847s&ab_channel=MozillaHubs
- Building for Oculus Quest using Unity: https://www.youtube.com/watch?v=NWBc0y95obc&ab_channel=CircuitStream
- How to create Hubs scenes (virtual worlds) using Mozilla Spoke: https://www.youtube.com/watch?v=DUECN5fEN-o&t=637s&ab_channel=BenKreimer
- Basics of using Google Blocks in VR: https://www.youtube.com/watch?v=-2KByucQ7zk&ab_channel=Annadreambrush
- Using blender to convert fbx or obj to glb for Mozilla Hubs: https://www.youtube.com/watch?v=lpDbcxtxxpM&ab_channel=ExpandedMedia
RULES FOR USING ZOOM:- All the sessions are recorded and uploaded to mycourses for the participants.
- Join the sessions using the Zoom App on your device rather than via a weblink.
- Please ensure that your microphone is on mute while others are speaking.
- Use the “hand raise” feature whenever you wish to speak.
- Post your questions and/or comments using the chat and they will be addressed.
- Preferably keep the camera open while speaking.
- While entering the Mozilla Hubs scene, ensure that your zoom microphone is muted and the only Hubs microphone is on.
NEWS:
Every week 2 groups will present news for 5-10min per group related to VR/AR/Immersive media at the beginning of Monday's online sessions.
News schedule
Oct 31st: Group 5 & 4
Nov 7th: Group 3 & 2
Nov 14th: Group 1 & 5
Nov 21st: Group 4 & 3
Nov 28th: Group 2 & 1 - Basics of designing and implementing a virtual world