Enrolment options

Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

The students will learn methods and approaches for understanding player experience and identifying issues that need to be addressed in a game’s design.

The learned methods are applicable both in game development and in Master’s thesis projects that conduct user studies on games.

Credits: 3

Schedule: 26.02.2024 - 12.04.2024

Teacher in charge (valid for whole curriculum period):

Teacher in charge (applies in this implementation): Christian Guckelsberger

Contact information for the course (applies in this implementation):

CEFR level (valid for whole curriculum period):

Language of instruction and studies (applies in this implementation):

Teaching language: English. Languages of study attainment: English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • valid for whole curriculum period:

    The course consists of lectures and practical exercises where students test and analyze games and iterate on the design of the tested games. The students are encouraged to utilize their own games in the exercises so that the course supports other Aalto courses like Game Project.

Assessment Methods and Criteria
  • valid for whole curriculum period:

    Completion of exercises.

Workload
  • valid for whole curriculum period:

    Lectures and independent or group work.

DETAILS

Study Material
  • valid for whole curriculum period:

    Lecture slides and selected academic publications.

Substitutes for Courses
Prerequisites

FURTHER INFORMATION

Further Information
  • valid for whole curriculum period:

    Teaching Language : English

    Teaching Period : 2022-2023 Spring III
    2023-2024 Spring III

    Enrollment :

    Priority is given Game Design and Development major and minor students (both SCI & ARTS).

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