LEARNING OUTCOMES
At the end of this course the student should:
Understand key aspects of human perception and cognition, and how these impact on the design of Human-Computer Interfaces.
Understand the importance of Human-Computer Interaction in the design of products and services
Be able to define and describe the key stages of a Human-Centred Design process
Understand the key techniques used at each stage of the Human-Centred Design Process and have practical experience in their application through exercises.
Have awareness of of qualitative and quantitative evaluation techniques.
Have awareness of cutting edge interaction research and developments in user interaction paradigms, design and evaluation.
Have awareness of practical issues in the application of Human-Computer Interaction in an industrial context.
Credits: 5
Schedule: 05.09.2024 - 28.11.2024
Teacher in charge (valid for whole curriculum period):
Teacher in charge (applies in this implementation): Johanna Viitanen, Pietari Keskinen
Contact information for the course (applies in this implementation):
CEFR level (valid for whole curriculum period):
Language of instruction and studies (applies in this implementation):
Teaching language: English. Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
Content
valid for whole curriculum period:
As computational systems have moved to become pervasive parts of our lives, it becomes even more important to consider how they can be best designed to be useful and useable by people (or "users"). But what is a "user", how do we understand what they want, and how can we design user interfaces that are effective and efficient for them. This course covers the foundations of Human-Computer Interaction - the study of how digital systems and services can be designed to support the needs of the people who we intend to use them. The course provides an introduction to user interface (UI) and user experience (UX) design, focusing on the human-centred design process as a way of understanding user needs and requirements and testing designs. At a basic level we will cover Usability, Human-centered design, prototyping, how this process fits into existing software product development, as well as looking to how the relationship between digital systems / services and humans is evolving, and how we might interact with the solutions in the future.
Assessment Methods and Criteria
valid for whole curriculum period:
Exercises and exam.
Workload
valid for whole curriculum period:
Lectures, practical exercises, exam.
DETAILS
Study Material
valid for whole curriculum period:
To be announced in the course web pages.
applies in this implementation
Interaction Design: Beyond Human - Computer Interaction. Available on Aalto-Primo
Substitutes for Courses
valid for whole curriculum period:
Prerequisites
valid for whole curriculum period:
SDG: Sustainable Development Goals
1 No Poverty
2 Zero Hunger
3 Good Health and Well-being
6 Clean Water and Sanitation
7 Affordable and Clean Energy
12 Responsible Production and Consumption
13 Climate Action
14 Life Below Water
15 Life on Land
16 Peace and Justice Strong Institutions
17 Partnerships for the Goals
FURTHER INFORMATION
Further Information
valid for whole curriculum period:
Teaching Language: English
Teaching Period: 2024-2025 Autumn I - II
2025-2026 Autumn I - II