AXM-E2002 - Creative computation for Visual Communication, Lecture, 24.10.2023-30.11.2023
Kurssiasetusten perusteella kurssi on päättynyt 30.11.2023 Etsi kursseja: AXM-E2002
Coding Assignment I: Sigil
Suorituksen vaatimukset
Palauta
Palautettava viimeistään: tiistaina 31. lokakuuta 2023, 09.15
Design a computational sigil using primitive shapes.
Sigil is a personalised, magical emblem that is often used for self-actualisation. The sigil symbolises a wish, an ambition, or an entity the user desires to summon. It can contain a monogram that represents the wish, and other abstract or representational elements that illustrate the desired outcome.
Constraints
- Only use primitive shapes
- Ellipse, rect, line, triangle, quad, point, arc
- The sigil can contain letters if they are constructed from primitive shapes
- Use the width and height attributes
- Use variables
- Use max 2 colours
For the more advanced or adventurous
- Make your sigil responsive!
- Use the resizeCanvas() function to dynamically resize the sketch to window size.
- You can use the code in the Coding Assignment I template
- Use conditional statements
- Animate the sigil!
Instructions
- Comment your code well!
- Add your name and date on the top
- Explain how the code works
- Explain briefly the key features of your sigil. What is it for?
- Make sure the code runs without errors
- Submit a link to your sketch in the web editor
(More details in the lecture slides for Day 2.)