Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.
On successful completion of this course, students will be able to:
- Discuss VR topics using correct terminology
- Put VR related phenomena into historical perspective
- Analyze VR applications and technology from multiple perspectives
Schedule: 10.09.2020 - 15.10.2020
Teacher in charge (valid 01.08.2020-31.07.2022): Markku Reunanen, Tapio Takala
Teacher in charge (applies in this implementation): Markku Reunanen, Tapio Takala
Contact information for the course (applies in this implementation):
CEFR level (applies in this implementation):
Language of instruction and studies (valid 01.08.2020-31.07.2022):
Teaching language: English
Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
The purpose of the course is to serve as a foundation for more advanced VR courses. The topics covered will be:
- Virtual Reality related basic terminology
- Most common VR technologies, such as display and input devices, and how they relate to human physiology
- Case examples from creative and industrial contexts
- Guest lectures, site visits
Assessment Methods and Criteria
The grade will be based on the exam.
20 hours of lectures, 30 hours of individual reading and reflection, 20 hours of preparing for the exam
As provided by the lecturers. The book "Virtual Reality" by Steven M. LaValle forms the general backbone of the course, coupled with other readings.
Substitutes for Courses
DOM-E5025 3D User Interface Design
No prerequisites: the course is meant as a general introduction for people coming from different backgrounds.