LEARNING OUTCOMES
On successful completion of this course, students will be able to:
- Identify key basic principles of human cognition and perception and apply them to the design of interactive systems. Explain the fundamentals of how human and interactive systems co-operate.
- Deconstruct a design brief and user insights into user's goals and scenarios of use. Carry out assessments, like Hierarchical Task Analysis to enable iterative design development.
- Construct an interaction design prototype with a suitable fidelity level for the project objectives and the key scenarios. Critically assess, and apply, potential interaction design patterns.
- Identify different evaluation methods (e.g., usability testing, experiments, field studies, heuristics) and explain their main advantages and disadvantages.
- Carry out an assessment of a prototype, interaction design or complete system, by selecting between different evaluation methods.
- Judge how to systematically assess the overall experience of an interaction design, and design an evaluation accordingly.
Credits: 8
Schedule: 10.01.2022 - 18.02.2022
Teacher in charge (valid for whole curriculum period):
Teacher in charge (applies in this implementation): Antti Salovaara, Andres Lucero Vera
Contact information for the course (applies in this implementation):
CEFR level (valid for whole curriculum period):
Language of instruction and studies (applies in this implementation):
Teaching language: English. Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
Content
valid for whole curriculum period:
This course aims to increase students knowledge on the following topics:
- Interaction design: Defining the behavior of interactive systems principles, patterns and processes.
- Basic principles in some closely related fields e.g. information visualization, human cognition and perception as they relate to interaction design.
- Interaction design process in contemporary software development processes and models, e.g. Agile
- Practical methods and tools for students to grow to a role of interaction designer or UX designer in industry, working efficiently together with developers.
Assessment Methods and Criteria
valid for whole curriculum period:
The student should show in-depth understanding of interaction design both in theory and practice.
The course includes a group project that has weekly deliverables. The grade is defined based on the developed solutions in the deliverables, reading assignments, individual assignments, and active participation during the course. The lectures and other contact teaching will have a minimum attendance of 80%.
Workload
valid for whole curriculum period:
216 hours (8 credits), Full time work during the period.
Contact hours: 60h (Lectures, Homework discussions, Studio work tutoring sessions, Presentations)
Individual and group work hours: 112h (self-study, literature exercises, contextual studies, design, team meetings, evaluation, presentation preparations, reporting)
Giving feedback on the course: 1h
Personal reflection: 43h (20%)
DETAILS
Study Material
valid for whole curriculum period:
Will be distributed at the course.
Substitutes for Courses
valid for whole curriculum period:
Prerequisites
valid for whole curriculum period:
SDG: Sustainable Development Goals
4 Quality Education
5 Gender Equality
8 Decent Work and Economic Growth
9 Industry, Innovation and Infrastructure
10 Reduced Inequality
FURTHER INFORMATION
Further Information
valid for whole curriculum period:
Teaching Period:
2020-2021 Spring III
2021-2022 Spring III
Course Homepage: https://mycourses.aalto.fi/course/search.php?search=MUO-E3036
Registration for Courses: Sisu replaces Oodi on 9 August, 2021. Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture: https://www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-in-aalto-arts
Minimum number of students: 6
Maximum number of students: 60
Priority order for selection of students: 1. Collaborative and Industrial Design students; 2. USchool (Usability School) minor students; 3. Otherwise the same principles as in other CoID courses, following the principles given in Into.