Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.


After completing the course, students should be able to:

  1. Explore and create cross-cutting and creative new business opportunities within complex, ambiguous problem settings and environments
  2. Apply design thinking process and tools in product, service, business, and/or ecosystem development.
  3. Solve real-world problems creatively
  4. Design and conduct research in the project contexts
  5. Connect one's own disciplinary expertise to a wider interdisciplinary design business context
  6. Lead and collaborate in a multi-cultural interdisciplinary team
  7. Communicate ideas and concepts both verbally and visually in and outside the team on both operative and strategic levels.

Credits: 15

Schedule: 25.10.2022 - 02.06.2023

Teacher in charge (valid for whole curriculum period):

Teacher in charge (applies in this implementation): Ville Eloranta

Contact information for the course (applies in this implementation):

Ville Eloranta,   l   Responsible teacher

Annika Bengts,  l  Course coordinator

Helena Eharand,   l  Community manager

EIT track-specific contact info:

Apurva Ganoo,

SUGAR track -specific contact info:

Markku Koskela,

Anniina Leggat,

CEFR level (valid for whole curriculum period):

Language of instruction and studies (applies in this implementation):

Teaching language: English. Languages of study attainment: English


  • valid for whole curriculum period:

    The IDBM Industry Project course follows challenge-based learning approach where students participate in real-life business projects and practice working in multi-disciplinary teams. Industry projects are assigned by industrial/business partners for developing innovative business concepts using design thinking tools and methodologies. Team members of each project team represent all three IDBM fields (business, design and technology). Together these perspectives support the development of transdisciplinary and diverse competence. Students apply theoretical knowledge and skills learned in IDBM program's core courses in the project work, practicing combining theory into real-life business development. To support this interaction, lecturers and other field experts offer mentoring for each project team.

Assessment Methods and Criteria
  • valid for whole curriculum period:

    1. Team-based evaluation of the project value, process, and learning (based on partner's feedback and supervisors' evaluation)
    2. Individual contribution (peer and supervisor evaluation)
    3. Activity (attendance, participation, individual assignments)

  • valid for whole curriculum period:

    Two thirds of the coursework consists of student teamwork with supervisor and partner organizations. One third of the coursework includes discussions and workshops with pre-assignments that have a focus on project management, design thinking methods, transdisciplinary teamwork, leadership, change management, and other topical issues. Partner organization sets the content of the project and the detailed schedule. Detailed project plans are developed, monitored and evaluated. To succeed in the course students must show flexibility when organizing their time during the project year and activity in participation in project work as well as the course activities. The projects involve international travel if that is directly linked to research & development of the project context.


Substitutes for Courses
SDG: Sustainable Development Goals

    8 Decent Work and Economic Growth


Further Information
  • valid for whole curriculum period:

    Teaching Language : English

    Teaching Period : 2022-2023 Autumn II - Spring V
    2023-2024 Autumn II - Spring V